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ROL
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This is the complete list of members for ROL::Bounds< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | |
| activateLower(void) | ROL::BoundConstraint< Real > | |
| activateUpper(void) | ROL::BoundConstraint< Real > | |
| applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual |
| applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
| Bounds(const Ptr< Vector< Real > > &x_lo, const Ptr< Vector< Real > > &x_up, const Real scale=1, const Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
| buildC_ | ROL::Bounds< Real > | private |
| buildScalingFunction(Vector< Real > &d, const Vector< Real > &x, const Vector< Real > &g) const | ROL::Bounds< Real > | private |
| computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| deactivate(void) | ROL::BoundConstraint< Real > | |
| deactivateLower(void) | ROL::BoundConstraint< Real > | |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | |
| feasTol_ | ROL::Bounds< Real > | private |
| getLowerBound(void) const | ROL::BoundConstraint< Real > | virtual |
| getUpperBound(void) const | ROL::BoundConstraint< Real > | virtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | |
| isFeasible(const Vector< Real > &v) override | ROL::Bounds< Real > | virtual |
| isGreater_ | ROL::Bounds< Real > | private |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
| Lactivated_ | ROL::BoundConstraint< Real > | private |
| lower_ | ROL::BoundConstraint< Real > | protected |
| mask_ | ROL::Bounds< Real > | private |
| maximum_ | ROL::Bounds< Real > | private |
| min_diff_ | ROL::Bounds< Real > | private |
| minimum_ | ROL::Bounds< Real > | private |
| project(Vector< Real > &x) override | ROL::Bounds< Real > | virtual |
| projectInterior(Vector< Real > &x) override | ROL::Bounds< Real > | virtual |
| prune_ | ROL::Bounds< Real > | private |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| scale_ | ROL::Bounds< Real > | private |
| setZeroEntry_ | ROL::Bounds< Real > | private |
| Uactivated_ | ROL::BoundConstraint< Real > | private |
| upper_ | ROL::BoundConstraint< Real > | protected |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |